It might be worthwhile having them plant one after they do an attack, so they'll get healed if uninterrupted.ītw, in the upcoming WF upload, the replays will give an error. to make it clear that you don't have to pay right on that moment.įinally, if your peasant worker is injured, planting a mushroom farm would have healed it on completion. That would have allowed you to switch to other quests, like killing the wolves. Some other observations, you could have selected "No" when asked about paying the fee. What do you think? Keep as is, or change? It might have been worthwhile blowing the siren in the winter, since the rest of the animals were charging towards you anyway. ![]() The siren would have moved all the animals towards you and that includes woses. You would have completed this quest much more quickly if 1) You had wose sense, or 2) You blew the lighthouse siren. ![]() Should I reduce the required number from 10 to 5? Or, should I allow cutting the big trees as an alternative? It took you forever to complete, which made me think. That is fine, the +1 strike and +1 damage is supposed to apply to all attack types.īack to the wose quest. Weewah wrote: ↑ February 17th, 2021, 12:05 amĮdit: Also found a bug(?): when my Grand Knight leveled up its +1 strike AMLA, the marksman bow it picked up also got one strike added.
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